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Ether Mage Page
The Ether Mages guild is a layman guild, whose members must spend a very long time practicing
and learning magics. They must also choose a specific form of magic, upon entering the
Third Level. Their abilities can be divided into three powerful groups:
- Ether Magic
- Psychic Powers
- Physical Abilities
It is the combination of these skills which allow these ether mages to be so very powerful. This is a
VERY powerful guild with many pros and equally as many cons. If you learn all the skills, you will be
virtually undefeatable during combat!
How to Join
There is a guildmaster who you can join this guild by typing joinguild Shadow .
Nemesis allready has guildjoin nemesis. Can we synchronise these
commands acrys all new guilds (shadowmages, thermages, nemesis, ....
You will be given a special guild item and a small spell which returns you to the Training Room.
Another way to join is to ask the guildleader, who will allow you to join through him or her. This is the
recommended way. The final way is to pray to the wizards, "Raiden, Matroid, or Caligula" when you
cannot meet with the guildleader or guildmaster. However, you will not be granted the spell or the
Restrictions on Membership
- A member may never join the other edenian guilds.
- A member may never join a team with a member of a guild with whom the Shadow Mages are at war.
- A member must assist all members of their guild and kill all members of the enemy guild when war is
- A member should stay good or neutral aligned. No loss of spells, but some will not be useful to evil
- A member should not be android. Androids only learn the physical abilities. No spells or psychic
powers will be granted unto them.
- A new member must meet the "10 in all stats" requirement.
10 in all stat remark again. BORING
Leaving the Guild
Unknown horrors have been the curse to all who has tried to leave this guild.
Some include, but are not restricted to...
death, loss of magic and abilities, loss of experience,
rethink the next item: loss of quest experience,
loss of stats, and a severe weakening to all attacks.
Sorry, as of now, no one has been able to find the Ether Mages guild. Someone may find it soon...
No information is available to the non-members and Level 1 Members.
The Library(Sub Guild)
No information is Available at this time... ASK Members.
When joining this guild, you are a Level 0 Page. This is the lowest of the ten levels and as such,
the only special ability you gain is to recall to the guild and the use of the guild item.
By chatting with the guildleader or wizards of the guild, you will be promoted to a Level 1 Trainee.
That's when the fun starts. You learn a basic spell and can train 1 physical attack and 1 psychic attack.
You must train this NOW!
To get another guild level you must preform many deeds worthy of your level.
- Level 0 - Page
- Level 1 - Trainee
- Level 2 - Apprentice of Magic
- Level 3 - Apprentice of Warding/Healing
- Level 4 - Warding/Healing Mage
- Level 5 - Master Warder/Healer
- Level 6 - Arch Warder/Healer
- Level 7 - Apprentice Ether Magus
- Level 8 - Master Ether Magus
- Level 9 - Trainer Magus
- Level * - Guildleader
- Level ? - Guildmaster
- Level % - Wizards of the Guild
Common fighting skills:
- unarmed combat
- blind combat
Common magic skills:
- appraise objects
Guild specific skills:
- water element
- life element
- parry - You knock away an opponent's attack.
- pummel - This is only good when you are not wielding any weapons. You cannot use this attack when
you are wielding weapons.
- ragnorak - The god of edenians appear to protect your body from all physical harm.
- block - Stop a physical attacks from penetrating your armour. Need to be wearing guantlets for protection.
- stf attack- Any staff can be used to focus a combo attack?
- complete healing - Your mind heals you 100%, but you cannot attack for a few moments before and after.
- inertial barrier - This powerful psychic attack allows you to create a barrier around yourself.
You're still susceptable to magical attacks.
- mind link - Speak with others using your mind and theirs.
- store ether/retrieve ether - Put ether shards into your guild item and retrieves them later.
- thought shield - your mind becomes immune to all other mental attacks.
Magical Ether Abilities:
WARDING SPELLS (max per member = 7)
- ward - stop all magical attacks
- wicker - a small explosion weakens all
- valkyre - unknown effects
- charge - begin drawing ether from all in a room
- darken - gains ether by making areas and items darker
- bright - loss of ether when an area or item is lit
- ether shower - a status healing spell, stuns target
- poison - a stong poison weakens an enemy
- lev scales - ward earth,fire, and death spells
- bind - bind one target's use of magic
- stratic - a high level status attack
- nove flare - a huge cannon appears from the skies
- protecto - protects verses physical shells
- magicless - magical abilities are warded in a whole room
HEALING SPELLS (max per member = 1basic)
OTHER SPELLS (no max)
- divine aide
- divine wrath
- divine curse
- earth moon
- sun dance
More to come later
Content last updated: 29-3-2000
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