Space Junkies
The Union of Space Junkies is a club of people who waste most of their
time fooling around with high-tech stuff throughout the depths of outer
space. The Space Junkies are practically addicted to all the nice technological
equipment, that modern civilization has to offer. They try and take the
full advantage of all electronics in the Universe. Since they are not superstitious,
but rational and intelligent, they are far superior to the barbarians,
who - in some parts of the cosmos - still crush each others skulls with
solid rocks.
This guild was created by Koresh, who also maintains it.
Objects:
All Space Junkies get a Spacecomp, a high-tech portable computer. They
can fill it with energy from energypacks, or by vaporizing
corpses.
This energy is needed for most of the functionality of the Spacecomp.
Skills:
As an occupational (not Layman) Space junkie, you have access to a
training room where you can learn the following skills:
| Skill: |
Max Level: |
| Aiming |
confident master |
| Blind combat |
confident veteran |
| Computer science |
superior journeyman |
| Firearms |
confident master |
| Hide |
superior journeyman |
| Language |
superior veteran |
| Robotics |
superior journeyman |
| Sneak |
superior journeyman |
| Technology |
confident master |
| Trading |
confident veteran |
Disadvantages:
-
Membership fee is currently 15% tax on your earned exp for occupational
members, and 6% for layman members.
-
As an occupational member of the Space Junkies, you're not allowed to train
magic skills above one third of the normal level.
-
If you leave the guild all Space Junkie and magic skills will be erased
from your memory.
-
You'll have to obey the Space Junkie rules.
For more information on joining this guild visit the Space Junkie library.
This page was made by Hercules. Last modified 11 Dec 199.